![]() ![]() Plus there are scenarios that use only a portion of the map (the Solomon Islands campaign, for instance). There are scenarios starting at various turning points, so you might just choose to play (for instance) the first year after Pearl Harbor, the first six months after Midway, the final months of the war as Japan, etc etc. I doubt that I'll ever play a full-war campaign, but the mechanics and sheer data involved in the game make even the smaller scenarios very interesting.Īs I understand it, many people play for limited spans of the war. If you spend the time to learn how to play WITP, there's nothing else like it and you sure get your moneys worth! Way points to keep ships/taskforces away from enemy air power and setup sub/ASW patrols on the map. Tons of new units(aircraft, ship classes, ships, land units) like midget subs with sub carriers. Ability to swap and edit AI files for each new game (have Japan invade New Zealand, Australia, India, a second Pearl Harbor raid, carrier raids on the West Coast of the US, invade Alaska, etc.). New Fog of War, if you don't recon it, you won't see it! As students at the United States Navys elite fighter weapons. ![]() No other wargame ever made lets you fight a war covering over half the world with this level of detail. With Tom Cruise, Kelly McGillis, Val Kilmer, Anthony Edwards. Pad152 wrote:I still play WITP, I like the detail and looking forward to AE. ![]()
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